Login rewards follow the UTC calendar month
The calendar uses the actual number of UTC days in the current month. A 28-, 29-, 30-, or 31-day month distributes the same total production-hour and item budget. The individual steps adjust so a shorter month does not become less valuable.
Missing a day pauses progress instead of skipping the corresponding reward. When the ruler returns, the next earned step continues from the stored progress. This makes the system a consistency reward rather than a punishment for one missed session.
Only two earned rewards can wait for collection
Up to two earned login rewards may remain in the claim queue. Anything still unclaimed expires when the next UTC month begins. Opening the Daily Rewards panel shows what is ready, what comes next, and where the current month stands.
Claim deliberately when a reward provides stored production. Troop rewards need a stable destination and are credited to the correct Main City even when the ruler is viewing another region. The reward animation also routes to the correct region so the presentation matches the authoritative credit.
The safe habit is simple: inspect and claim before a long absence and before the final UTC rollover of the month. Do not allow a full two-reward queue to hide the value of the next eligible step.
Daily Missions are generated from a server snapshot
Open Daily Rewards and choose the Quests tab to see three missions. They reset at 00:00 UTC. The server selects three distinct mission families and scales their targets and rewards from a snapshot of the kingdom's production, cities, troops, and available activities.
Those targets stay locked for the day. Gaining a city or producing more troops does not move the goal after it has been created. Progress comes from validated gameplay events, and rewards must be claimed after completion.
| Mission behavior | Rule | Planning effect |
|---|---|---|
| Daily set | Three distinct mission families | Expect variety rather than three versions of one action. |
| Scaling | Locked from the day's server snapshot | The goal will not chase later kingdom growth. |
| PvP and Stronghold attacks | Must commit at least 5% of snapshotted deployable troops | Token attacks do not count as meaningful action. |
| Camp captures | Count after server-confirmed successful capture | The PvP troop threshold does not apply to camp success. |
| Claiming | Server validates and grants once | Repeated client actions cannot duplicate a reward. |
Use the one reroll before investing in the wrong mission
Each ruler receives one reroll for an unfinished mission per UTC day. The replacement discards the old mission's progress. It does not transform partial progress into the new goal.
Use the reroll when a mission conflicts with the day's real position: an objective is unreachable, a combat target would be wasteful, or the kingdom needs a defensive session instead. Reroll early, before spending troops or gold merely to protect progress that will disappear.
A completed mission cannot be rerolled to farm a second reward. The server locks the claim and replacement rules around the same daily state.
Active-map pickups alternate between gold and troops

Gold pickup
Credits one hour of stored gold production.

Troop pickup
Credits one hour of stored troop production.
A pickup appears every three minutes while the map is active and alternates between the two reward types. The daily limit is twenty-five of each type, fifty total. Cross-island collection credits the correct Main City and sends the reward animation toward its correct destination.
Pickups are a supplement to city production, not a reason to remain online without a plan. Use them while reviewing holdings, reports, and marches instead of treating collection as the primary game loop.
A fifteen-minute daily routine
- Confirm the UTC date and inspect the login reward queue.
- Open the Quests tab before committing troops or spending gold.
- Reroll an unsuitable unfinished mission immediately.
- Review incoming armies and vulnerable walls before pursuing progress.
- Choose actions that satisfy a mission and improve the kingdom at the same time.
- Claim completed mission rewards and confirm the destination of production rewards.
- Check seasonal achievements for progress that came naturally from the session.
The goal is alignment. A useful mission encourages an action the realm already needs; a poor plan spends resources for a checkbox while ignoring the map.