The Crownlands field manual

Every part of your kingdom.

One city becomes a network of holdings, officers, armies and allies. Explore the systems that shape a Crownlands campaign, with a practical guide for each next step.

This directory describes the September 30 web game. Use the in-game panels for your current costs, eligibility and timers. Scenery and interface images show labelled demonstration captures. Planned mechanics are identified where relevant.

I / Establish your foothold

Cities & the realm

Build production, choose a frontier and keep a home worth returning to.

Cities and production

Develop Gold and troop production, compare your holdings and use +1, +5 or MAX upgrades from City List.

Build a productive kingdom →

Main City and expansion

Begin in the New Lands, choose eligible Main City locations and understand the neutral-city expansion limits.

Choose where to grow →

Core, New Lands and roads

Travel through a permanent 25-map Core and a frontier that expands as the shared realm needs room.

Explore the atlas →

Offline progress and recovery

Read Welcome Back, check lost holdings and reconcile delayed actions before giving new orders.

Return to your kingdom →
II / Choose your battle

Armies & intelligence

Position matters. Find the difference between a strong army and a useful march.

Marches, transfers and regrouping

Read route-specific travel time, leave a reserve and track attacks, transfers and returning armies.

Plan troop movements →

Scouting and Scout Nearby

Send one-troop scouts or review a nearby batch. Fresh intelligence lasts ten minutes and can change before your army arrives.

Read scout intelligence →

Walls, combat and reports

Separate the wall and garrison phases, then inspect each participant, equipment effect, loss and recovered troop.

Understand the result →

Protection and retaliation

Check power-based assault limits, repaired-wall Shield eligibility, the offensive cooldown and exact-city retaliation.

Plan a siege →

Incoming Threats and Activity

Locate approaching attacks and scouts, assembled rallies, reinforcements and your outstanding commitments.

Follow the kingdom ledger →
III / Prepare for the campaign

Your ruler & officers

Combine seasonal skills with equipment that follows you into the next realm.

Hero levels and eight skills

Earn skill points, mix Attack, Defense and Utility effects and refund points when your plan changes.

Compare every skill →

Private skill presets

Unlock four slots, edit an isolated draft and pay the shown Gold cost only when applying a saved build.

Plan saved builds →

Inner Castle and four officers

Equip the War Captain, Master of Coin, Cavalry Master and Defensive Commander in their eight slots each.

Meet your officers →

Five gear rarities

Combine matching pieces from Common through Legendary, with fixed Gold fees and five levels per rarity.

Read the crafting tables →

Bag, Shop and strategic items

Use six consumables for production, shielding, concealment, eligible travel and recall. Buying and activating are separate choices.

Choose the right item →

Common and Uncommon Boxes

Common Boxes contain three Common pieces. Uncommon Boxes contain one Uncommon and two Common pieces, all at Level 1.

Compare the chests →
IV / Contest the map

Hold valuable ground

A reward timer, a specialized bonus and a shared strongpoint demand different plans.

Gold and Warband Camps

Hold a timed objective for raw-production rewards. Each category shares a daily allowance across all its locations.

Compare Camp payouts →

Relic and Deed Camps

Earn strategic items or an eligible neutral city. Plan for the hold, daily limits and the new city’s defense.

Plan a longer hold →

Strongholds and Legacy

Choose Gold, Training, Movement or Defense support and follow cumulative control in each holding’s ledger.

Compare strategic bonuses →

Crown Citadel and Legion

Contest the central objective, follow its Reign Ledger and prepare for scheduled Legion attacks in the Citadel region.

Prepare the garrison →
V / Build a shared plan

Stand with your clan

Coordinate people, individually owned soldiers and a Treasury with clear responsibilities.

Membership, roles and heraldry

Create or join a clan, manage permitted roles, publish its flag and use Clan Chat to coordinate.

Find your place in the clan →

Reinforcements and rallies

Support allies or assemble 2–20 rulers for a Stronghold or Citadel. Every participant must arrive and be Ready.

Assemble a rally →

Clan Towers and attributed garrisons

Three eligible members can attack a Tower. Each clan can own one, while contributed soldiers remain their owners’ troops.

Plan Tower conquest →

Treasury, gifts and weekly goals

Use the separate Clan Rewards panels. Donate toward Tower work and inspect current gifts and conquest goals.

Plan clan contributions →

Clan Shop and Engineers’ Workshop

Unlock extra personal purchases and shorten new wall construction and paid repair times.

Develop your Tower →
Mechanics being redesigned

Training Grounds and Infirmary

Completed levels and artwork remain. New upgrades are paused and these buildings grant no new combat bonuses.

Read the current building rules →

Tower walls and Veil

Fund wall work and use the current paid ten-minute Tower Veil service. Stored Veil charges remain deferred.

Check Tower protection →
VI / Make progress count

Rewards & competition

Follow the daily routine and the season’s standings without confusing their reset rules.

Daily Login

New cycles cover thirty login days, with weekly Common chests and a Day 30 Uncommon chest. Missed days pause progress.

Follow your reward cycle →

Quests, Achievements and pickups

Complete three daily missions, use one unfinished reroll, claim seasonal milestones and collect map resources.

Build a daily routine →

King Power and Field of Glory

Compare individual and clan strength, or enemy player casualties earned through the current season.

Read all three leaderboards →

Completed-season archives

Explore finalized Kingdom, Clan and Glory standings on the public website. Current ranks remain in the game.

Read past standings →
VII / Keep the realm within reach

Identity & everyday play

Personalize your banner and make the game comfortable on desktop or landscape mobile.

Profiles and player flags

Create a recognizable ruler banner and inspect public kingdom information without confusing it with a scout report.

Make your ruler recognizable →

Global Chat, Clan Chat and translation

Coordinate in the relevant channel and translate individual messages when the action is available.

Communicate with your realm →

Accounts and installation

Use the same Google account, keep one active session and install from playcrownlands.com on supported browsers.

Play across devices →

Settings, help and notifications

Adjust music and effects, choose reduced motion, review browser alerts and open first-step help.

Make play comfortable →

Find your next useful move

New rulers can begin with city production, nearby scouting and a reserve at home. Established kingdoms can compare officer upgrades, Camp allowances, clan construction and season standings. Each system has its own costs and timing: a higher kingdom score does not reveal a target’s garrison, and a city captured far away still needs troops to defend it.

The royal dispatches explain reviewed changes. The roadmap separates current systems from future possibilities. If a rule or screen is unclear, contact the team with the page and the detail that needs attention.